Apr 15, 2005, 10:43 AM // 10:43 | #1 |
Pre-Searing Cadet
Join Date: Apr 2005
|
Server and game questions
Looking forward to the release. Have a few questions regarding the game.
1. The official game faq states this, "...Finally, unlike existing MMOs, all characters in Guild Wars inhabit the same virtual world -- they are not divided onto different servers or shards -- so players can always team up with or compete against any other player in the world. " With all the players in the same "virtual world" will this cause lag? I've read here and there that this game is different than others of the genre. Can anyone elaborate on servers? Are we looking at crushing lag issues on launch day? 2. Does anyone know how future content will be handled? Cost,delivery method,frequency etc... 3. from the official game faq.... "If you purchase expansion packs you will gain access to new regions of the world, new skills and abilities, new items, new professions, and much more." Are professions the same as crafting? 4. Is there a economy? Buying and selling of items between characters. 5. How is the overall "depth" of the game. How does it compare to other games of the genre where depth and length of play are concerned. Is there "hardcoreness" to the game. Will the game draw me in with intricate complexities and interesting detail? Thanks |
Apr 15, 2005, 11:09 AM // 11:09 | #2 | ||||
Krytan Explorer
Join Date: Mar 2005
Location: Brighton, UK
|
Quote:
During the World Preview Event in October we had over 500,000 accounts created during a single weekend without any "crushing lag issues" - since then additional servers have been added. Quote:
These downloads are essentially 'on demand' - if you never visit a PvP map when playing Guild Wars, you will never download any updates for that map. Every 6-9 months (approximately) new chapters of the game will be released. These chapters will be large expansions containing approximately the same amount of content as the original game: a full new storyline, new skills etc (see your list below ). Quote:
Quote:
5. How is the overall "depth" of the game. How does it compare to other games of the genre where depth and length of play are concerned. Is there "hardcoreness" to the game. Will the game draw me in with intricate complexities and interesting detail?[/QUOTE] I think I'll let others answer this question for you ... though maybe I can say the following: I started alpha testing Guild Wars in the middle of 2003. Shortly thereafter I decided to create and run a fan site for the game. Early this year I moved from Australia to the UK to start my job at NCsoft working with Guild Wars. It's not often someone moves 10 time zones for a game . |
||||
Apr 15, 2005, 11:16 AM // 11:16 | #3 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Jacksonville, Florida (US)
Guild: Corpse Ecstacy[Crps]
Profession: N/R
|
When you say there is a chat dedicated to trading, Im guessing this keeps out "SELLING UBER RARE!@!2!" shouts in game?
If so, I love you. |
Apr 15, 2005, 12:22 PM // 12:22 | #4 | |
Frost Gate Guardian
Join Date: Feb 2005
|
Quote:
Give your love to Guild Wars, they have added a channel specifically for trading ..... wooooooooooooop! - Iczer |
|
Aug 09, 2005, 10:24 PM // 22:24 | #5 |
Frost Gate Guardian
Join Date: Jul 2005
Location: Colorado
Guild: The Adult Guild
Profession: R/Mo
|
has anyone tried or got guild wars to run on windows server 2003
the only reason i ask is so i can play in my sever 2003 class our HD's all have server 2003 loaded. ty in advance |
All times are GMT. The time now is 04:15 PM // 16:15.
|